Showing posts with label Movie Making. Show all posts
Showing posts with label Movie Making. Show all posts

Sunday, July 22, 2012

The value of traditional set designs and prosthetics

There is much to be said about CG when it comes to action and science fiction story telling but there is something lost by removing traditional set designs and prosthetics from the mix. Just as there's something lost when cartoons are computer generated rather than hand drawn.


What is lost is a type of story building, character for smoothness, the personal touch for the impersonal and often the humour that comes along with oddball designs and strange methods of conveying an event. CG is wonderful for making the flight of a hero believable to our eyes but there is nothing like the humour that comes of capes flapping incorrectly, visible strings and undies that get hiked a little too high in the flight simulating process.



The biggest thing CG has going for it is the ability to make events more believable, with less breaks in story continuity. It is big and loud and smooth and portrays the story seamlessly and so seems the best choice in almost every case. So much so that it is hard to find movies and TV shows without it nowadays. And some of the genres most affected by CG were those that used to revel in the world of puppetry, papier mache masks and real furry monsters with goggle eyes. Children's stories are often produced using CG. Even the classics like Big Bird have become CG for the most part.

And this is truly a pity. There is much value in the older methods of story telling that is often overlooked for smoothness and quick release. The worlds created through puppetry, prosthetics, traditional set designs and costuming are potent for their ability for convey self-contained worlds disconnected from our own, for their realism of action and movement despite our efforts otherwise and oddly for their dreaminess as they convey the imagination rather well and in a stylised manner that is a tad classy in its own way if properly realised.




My opinion of this, rarely asked for but I'll give it anyway so you can ignore me at you own will, is that each story told has a style its own, a world its own, and because of this each story has a storytelling method best suited to it. Some absolutely do require CG. Yet others would be best created on stage, through puppetry, using black and white cameras and jolting action, as a silent movie, with hand moved models and stop motion camera work, with shadow puppets or with full sets and gloriously awkward prosthetics painted brilliant colours.  Choosing the correct method for conveying a story is important and while CG seems to offer the most modern and easily consumable style CG does in fact ruin some stories completely simply by being the wrong method of telling the story.


Not all stories are best conveyed using the written word only. That's why there are comics and movies and cartoons and plays and songs. When it comes to the method of telling your story you choose carefully if you're a writer. Shall it be a short story? A poem? An article or a book? But strangely, this careful choice is not always made by those producing works for television or the movies. The choice is often made by fashions and fads, by those interested in the money behind the scenes and in guiding consumer consumption. The quick and smooth solution is often picked simply for the fact that it is quick and provides a smooth finish. But the essence of a story may not match and in such cases the story often loses its power. Luckily this is not always the case and there are plenty of space adventures and comic book adaptions that are coming out to prove it.




Still, you can't beat the old methods of making someone fly for laughter. Nor the traditionally made scientist's lab for spookiness. Or even old school spider webbing for that "oh, ick!" response. CG spiderwebs just don't cut it most of the time. On this note, there is nothing funnier than grown men dressing up in silly costumes only to prance about a set and utter the overly-serious "Muhahahaha" of the evil villain. All dignity is lost while at the same time a brilliant story is told. There is little to nothing lost through the breaks in continuity provided by more traditional methods of story telling. Rather, there is much humour to be gained and humour only adds to the delight of the audience when viewing the story.

Sunday, July 1, 2012

The impact of The Tell-Tale Heart



The impact of Edgar Allan Poe's works within the world of fiction cannot be underestimated and it doesn't matter what genre we're talking about. All fiction was affected by his works in some way shape or form, purely because he described and revealed a whole section of humanity's core being. He didn't focus on the individual so much as the deeper psychology of all humans.


But in amongst all his works in one piece that's impact has echoed in the strangest of ways for a written work. And that is The Tell-Tale Heart. The central focus of the story is the fear induced by the imagined sound of a heart beating. Guilt and despair plague the murderer even as he fails to escape his own mind's imaginings.


But it wasn't the exploration of the guilt a murderer might feel that stayed with us and impacted upon fiction the most. No, it was the sound of the tell-tale heart itself. That thumping echo of something horrible that happened and it is sometimes used to indicate guilt or horror but also to sound a death knell, to echo into the underworld as a sign of passing or to distill a life into a moment. The sound itself became something completely that exists outside of the written world and now has conventions all its own. 


The sound of the tell-tale heart has become a convention used in the movie making industry but one almost exclusively utilised by sound producers. The sound itself is no-longer the sound of a heart but rather the sound of something significant and dreadful happening over and over again. Anything from the smack of a shovel over a person's head, the steady sound of water dripping in a water torture scene through to the thumping of a hanged man's feet against a wall. Ghostly noises gain more impact if they reflect the manner of the person's death and sound at the same time during the day or night (usually night) that the death occurred. The ever-repeating echo of an event is what the sound of the tell-tale heart has become.


A person no-longer needs to be guilty, a murderer or even related to the original incident at all to hear this sound. They need only be in the wrong place at the wrong time.


Horror, of course, has been the genre most affected by the sound of the tell-tale heart but it does appear in many other genres as it in now a convention all of its own, and an extremely powerful one at that. Just hearing any sound that is related to this convention pinpoints it and the incident it is related to as the central point or thesis of the story.


Anyone viewing a movie nowadays is either completely aware of such a convention or unconsciously responds to it. It is the unconscious response that is so interesting though. The reason for such a response is the recognition that the event is important through the sheer shock of its occurrence. As, even if guilt is no-longer directly related to the sound of the tell-tale heart shock and fear still are. The use of the repeated sound highlights and lengthens the moment of shock into one of significance. Even as it repeats we recognise and re-recognise the sound and the moment it is related to.


This recognition can be used in reverse though as a way of building the tension brought on by encountering the unknown or hearing something (often spooky) without being able to identify what it is. The flip side of fearing what you know but can't believe to be true is to fear the unknown but to know it is happening despite your efforts to negate it. Both apply when it comes to the use of the tell-tale heart sound. In fact, many of the most spooky ghost movies use this but such a usage does occur as the scratching of an unknown creature, for instance.


No matter how it is used though, the sound of the tell-tale heart is here to stay and there are few conventions in sound production to rival with it. All from a short story written in 1843. Now that's powerful writing.

Tuesday, April 24, 2012

The translation of comics to movies

The history of comics being made into movies is fairly long, having started in the 1940's, and the comics in question weren't always from DC or Marvel. There has been a public perception for many years that comics don't translate well to live action movies but at the same time we were actively supporting and promoting (by our ravings) movies that had in fact come from comics, we just hadn't realised it. Yes, there were some live action movies made from comics that were terrible; Daredevil, Catwoman and one or two of the Batmans for example. But even if this is the where you find out their comic origins it will not mean that you loved and still love Alien vs Predator, 30 Days of Night, Iron Man, Kick-Ass, The Men in Black, Sin City , From Hell and Tank Girl any less. You certainly didn't hold it against Batman and Superman for half a century when there were a few dud movies amongst their number too.


So here's a list of live action movies made from comics. There are probably more, I had to add a few from the list I was using as a source and I haven't kept up with the origins off all those movie I've watched.

  • 30 Days of Night 2007, 2010
  • 300, 2007
  • Adventures of Captain Marvel, 1941
  • Alien vs Predator, 2004
  • American Splendor, 2003
  • Archie: To Riverdale and Back Again, 1990
  • Art School Confidential, 2006
  • Barb Wire, 1996
  • Batman, 1943 - 2008
  • Batman Beyond: Return of the Joker, 2000
  • Blackhawk 1952, serial
  • Blade, 1998-2004
  • Bulletproof Monk, 2003
  • Captain America, 1944-2001
  • Catwoman, 2004
  • Congo Bill, 1948
  • Constantine, 2005
  • Cowboys & Aliens, 2011
  • The Crow, 1994 - 2005
  • Daredevil, 2003
  • Doctor Strange, 1978 - 2007
  • Dylan Dog: Dead of Night, 2011
  • Elektra, 2005
  • Fantastic Four, 2005 - 2007
  • Faust: Love of the Damned, 2001
  • The Flash, 1990
  • From Hell, 2001
  • G-Men from Hell, 2000
  • Ghost Rider, 2007-2012
  • Ghost World, 2001
  • Green Lantern, 2011
  • Hardware 1990, unauthorized
  • Hellboy, 2004 - 2008
  • A History of Violence, 2005
  • Hop Harrigan, 1946
  • Howard the Duck, 1986
  • Hulk, 1978-2008
  • Iron Man, 2008 - 2010
  • Jonah Hex, 2010
  • Josie and the Pussycats, 2001
  • Judge Dredd, 1995
  • Justice League, 1997
  • Kick-Ass, 2010
  • The League of Extraordinary Gentlemen, 2003
  • The Losers, 2010
  • Man-Thing, 2005
  • The Mask, 1994 - 2005
  • The Men in Black, 1997 - 2002
  • Model by Day, 1994
  • Monkeybone, 2001
  • El Muerto, 2005
  • Mystery Men, 1999
  • Nick Fury: Agent of S.H.I.E.L.D., 1998
  • Painkiller Jane, 2005
  • The Phantom, 1946 - 2008
  • Power Pack, 1991
  • Prehistoric Peeps, 1905
  • Punisher, 1989 - 2008
  • Red, 2010
  • Red Sonja, 1985
  • Richie Rich, 1994 – 1998
  • Road to Perdition, 2002
  • The Rocketeer, 1991
  • Sabrina the Teenage Witch, 1997
  • Scott Pilgrim vs. the World, 2010
  • Sheena, 1984
  • Sin City, 2005
  • Spawn, 1997
  • Spider-Man, 1977 – 2007
  • The Spirit, 2008
  • Spy Smasher, 1942
  • Steel, 1997
  • Supergirl, 1984
  • Superman, 1941 – 2006
  • Surrogates, 2009
  • Swamp Thing, 1982 - 1989
  • Tales from the Crypt, 1972 - 2001
  • Tank Girl, 1995
  • Teenage Mutant Ninja Turtles, 1990 - 1993
  • Thor, 2011
  • Timecop, 1994 – 2003
  • Up in Flames 1973, unauthorised
  • V for Vendetta, 2006
  • Vampirella, 1996
  • The Vault of Horror, 1973
  • Vigilante, 1947
  • Virus, 1999
  • Wanted, 2008
  • Watchmen, 2009
  • Weird Science, 1985
  • Whiteout, 2009
  • Witchblade, 2000
  • Wonder Woman, 1974
  • X-Men, 1996 - 2011


The accurate and impressive translation of comics to movies has improved as technology has progressed. Computers can now produce decent flames, glowing lasers, sky and cityscapes and can be used to speed up and slow down motion where before it was a much more manual task, results not always convincing enough. Costume design and makeup have improved too as new materials have been produced and gone into mass use. More money is being poured into the average comic movie now than ever before.


But in the last few years, especially since the production of Iron Man and Transformers (oop, there's another one), public expectations have grown enormously. What passed as a good live action comic movie before these can no longer pass muster with the viewers. Even the acting, how seriously the role is taken or how woodenly it comes across due to an actor's inability to move freely or the comic character's own stiffness, can make a big budget movie with all the bells and whistles completely flop. Now, comic book movies have to be well acted, be doctored with CG, contain real action and stunts, have well constructed costumes and a whole whack of cash spent on production. Anything less and the movie won't meet mass expectations. One to tread that fine line of late is Thor.


New heights have been reached and now the movie makers are expected to reach them every time. This is a little unreasonable but I guess it is how the movie industry goes. Unfortunately, it isn't just the movie makers who suffer from making what the public perceive as a dud. Those who aren't fans of the particular comic are turned away and those not fans of comics in general say it is because comics aren't any good anyway.


Even with this new wave of expectation and big spending, comic book movies and comic books themselves are not always viewed in the best of lights. They are seen as less than literature and requiring, funnily enough, less art. To me this opinion can only be resultant from a complete misconception as to what a comic is and just how much skill is involved in making one that is publishable to the mass market, the ones so often derided.


The writing is on a level with poetry or script writing due to the brevity required: the plot and dialogue have to be squished down into an easy flow or words that will portray each character accurately, convey their internal reasoning without seeming forced and provide enough quick information to fill in all the gaps that occur between panels. The art has to be of top quality and the skill involved in endlessly repeating the same faces and figures accurately is phenomenal. Try it and see. Tracing only gets you so far. It cannot even be said that no serious topics are addressed within comics. All that can be said is that those serious topics are amusingly presented using costumed (or not, depending) men and women as their mouthpieces.

Personally, I'm glad to see so many comics being taken seriously enough to be made into movies and appreciated by viewers. At the same time I wonder at the percentages of those actually produced solely by scriptwriters. Between comic books, novels and remakes there aren't nearly as many original ideas coming out of the movie industry as previously thought. And there had been some cynicism there already.